I chose the verb glide because I've wanted to make a game based around flight for some time now. I thought glide was interesting and had a lot of puzzle building potential. It was a lot of fun getting the glide physics to work, I hope it is intuitive and fun. The premise is simple, glide to the target in each level. There are three levels.

Controls

-Left: Rotate counter clockwise

-Right: Rotate clockwise

-Z (A on console): Advance dialogue

Notes

- Spikes and falling too far sends you back to the beginning of the level.

- Enemies (The circle thingys) can be destroyed from the side, this will give you an upward boost.

- Bonus: If you can't get out of full screen, just press the back button in the browser.

Questions

1)Were the glide physics intuitive? Were the controls intuitive? Were you able to pick up on how to navigate the glider?

2)What feelings did this game evoke?

Download

Download
game.pocket 128 kB

Comments

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(1 edit)

1. I really liked how the levels taught you the basics of the game and ramped up in challenge using what you have learned from previous levels. However, the controls if they weren't explained to me, might have been a little confusing. I think it's mostly because of the limited sprites but it was hard to tell which way the plane was facing sometimes.

2. The game gave me a relaxing chill kind of feeling. It was nice that the controls felt light and lofty.

1) it took me a little bit to figure out what to do, might be helpful to add a lil explainer on the launch logo screen but regardless its not hard to figure out the mechanics with some experimentation.

2) I liked the environments you created a lot! Definitely conjured feelings of flying and a little bit flappy bird vibes. Very cool all around!