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Good job :) You can try to add coyote time to platformers and build the level using metrics. Sometimes player has little room to movement or has to go to the beginning of the level to overcome an obstacle if he fell. That's difficult to do on Jam, but if you have more time, it will be great to try these new things.

Thank you for the suggestions! Appreciate it since I'm trying to make this a really solid platformer. I am going to update the game in about a week or so to polish it off. I haven't heard of coyote running before, but I looked it up and seemed like it would really improve the feel and remove so many annoying mistakes during play-through so I'm adding it now. I've also been working on the level design a bit since it was obviously rushed. Making sure enemies aren't anywhere you can't fairly fight them, platforms are evenly spaced out and aren't in the way, and shrinking hit boxes a bit. Learning a lot with this one, its been a great experience!

I really love the game art style and also the attack, which let's the player "stay" a bit longer in the air :) However there are some enemies (like the slimes at the beginning) which don't fit in the overall game style.

But overall it's a nice little game ^^

Thank you! I'm glad you like the attack, that's something I like to add to platformers, especially (in this case) when you only have a melee attack and nothing else. Am also glad to hear you like the art style! Means a lot since so much effort went into it. As for the slimes/enemies in general they were actually supposed to be frog/alien creatures, but due to the time constraint the programmer(me) had to improvise hahah. We will definitely update the game to round it off in the near future, had fun making it. Thanks again!